OLiVER ALONSO
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Since I was a child, I have shown a special interest in the Fine Arts, specificaly in drawing and painting, winning several local contests back then. From 2015 on, I have been focused on the possibilities that technology offers while combined with art.
After recieving my Fine Arts degree by the University of Vigo (Spain), I keep walking through both technology and plastic arts at the Manchester School of Art, in United Kigndom, as a MA Fine Art student.
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(2018)
Técnica mixta.
Medidas variables.
Log In or Sign Up is an interactive audio-visual instalation, born as a final year degree project at University of Vigo, supervised by professors Fernando Suárez (faculty of Fine Arts) and Antonio Pena (faculty of Telecommunications), from the same university.
This piece is presented as a way to stablish a phisical communication with the virtual world. The viewer who interacts with the piece ( considered 'user') has to wear a VR glove (image above), connected to an augmented reallity software that runs the virtual aspect of the piece. This glove lets the user modify a virtual avatar, that appears to be lying on a phisical glass-and-iron-made table: altering the avatar's sex, complexion, color, and other several atributes, and modifying each of its components separatedly (head, arms, torso, pelvis and legs). These alterations happen when the light, that comes from the fingers of the VR glove, points out at any of the body parts of the avatar , phisically represented in the colored sticker on the surface of the table.
The avatar can be watched from a screen, situated above the table. This screen has an incorporated camera, aiming at the table from above and therefore, the colored sticker too. Thus, the software identifies the body drawing on the table to place the virtual body into the image that the camera is recording. This is possible thanks to the already mentioned AR software, also developed specifically for this project. This software identifies the drawing as a target, to generate the avatar on it, and making it look corresponding in perspective with the original live recording of the camera. Apart of seeing and modifying the avatar, every user can also touch it. The VR glove has been programmed with Arduino circuit boards, and it pulls back the user's fingers as they get closer to where the body of the avatar corresponds in the screen image, giving the sensation of touching the avatar.